pub trait AreaModel {
// Required methods
fn without_gaps(self, gap: &Gaps) -> Rect<f32, Measure>;
fn move_with_offsets(
&mut self,
offset_x: &Length<f32, Measure>,
offset_y: &Length<f32, Measure>,
);
fn adjust_size(&mut self, node: &Node);
}
Required Methods§
fn without_gaps(self, gap: &Gaps) -> Rect<f32, Measure>
fn without_gaps(self, gap: &Gaps) -> Rect<f32, Measure>
The area without any outer gap (e.g margin)
fn move_with_offsets(
&mut self,
offset_x: &Length<f32, Measure>,
offset_y: &Length<f32, Measure>,
)
fn move_with_offsets( &mut self, offset_x: &Length<f32, Measure>, offset_y: &Length<f32, Measure>, )
Adjust the available area with the node offsets (mainly used by scrollviews)
fn adjust_size(&mut self, node: &Node)
fn adjust_size(&mut self, node: &Node)
Adjust the size given the Node data